High Noon At Thunder Junction

High Noon At Thunder Junction front

Type

Plane — Thunder Junction

Oracle Text

Whenever a player draws their second card each turn, any of their opponents may say "DRAW!". The first opponent to do so clashes with that player. The player that wins the clash creates two 1/1 black Assassin creature tokens. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)\nWhenever Chaos ensues, draw a card.

High Noon At Thunder Junction back

Card Back